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| inFAMOUS |
The Technical Director on inFAMOUS. Duties included technical art support for shaders, animation, lighting, and character pipeline. Lead a talented junior TD. Created all HDR light probes used in game. Created 200+ camera anims for all hands off cameras in cutscenes and mission starts. Many other tasks. |
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| official credits: technical director |
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| Uncharted:Drake's Fortune |
Hired at Naughty Dog in June 2003 as the technical artist on Mark Cerny's ICE Team. We developed Playstation 3 tools, tech, and development advice for most of Sony's launch and first generation titles. The team assisted in the presentations for E3/GDC presentations since the first public PS3 showings. |
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| official credits: special thanks to the ICE Team. |
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| Ratchet and Clank:Tools of Destruction |
Hired at Naughty Dog in June 2003 as the technical artist on Mark Cerny's ICE Team. We developed Playstation 3 tools, tech, and development advice for most of Sony's launch and first generation titles. The team assisted in the presentations for E3/GDC presentations since the first public PS3 showings. |
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| official credits: special thanks to the ICE Team. |
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| Lair |
Hired at Naughty Dog in June 2003 as the technical artist on Mark Cerny's ICE Team. We developed Playstation 3 tools, tech, and development advice for most of Sony's launch and first generation titles. The team assisted in the presentations for E3/GDC presentations since the first public PS3 showings. |
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| official credits: special thanks to the ICE Team. |
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| Warhawk |
Hired at Naughty Dog in June 2003 as the technical artist on Mark Cerny's ICE Team. We developed Playstation 3 tools, tech, and development advice for most of Sony's launch and first generation titles. The team assisted in the presentations for E3/GDC presentations since the first public PS3 showings. |
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| official credits: special thanks to the ICE Team. |
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| Resistance:Fall of Man |
Hired at Naughty Dog in June 2003 as the technical artist on Mark Cerny's ICE Team. We developed Playstation 3 tools, tech, and development advice for most of Sony's launch and first generation titles. The team assisted in the presentations for E3/GDC presentations since the first public PS3 showings. |
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| official credits: none. left before the credit cut-off date, but claiming credit. |
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