I was hired to work
primarily on EVE: Online with the character team to introduce characters
for the first time into the EVE universe. I joined a team that
consisted of several superstars, Steven Stahlberg, Jeff Miller, Sven
Juhlin, and several others. My job was to rig the characters that these
guys created, and work with the tools and animation team using my
experience to help build a pipeline for their integration. |
In addition to working on
the EVE project, we were working on getting characters and creatures
added to the World of Darkness (WoD) pre-production environment. This
involved numerous different types of characters, clothing assets, and
creature prototypes. Much of the technology with EVE was shared and
co-developed with WoD simultaneously. This was a fun project to be part
of since the look and feel was very different from the EVE universe,
while still sharing a lot of technology. |