The character creator modifications are done with blendshapes, but my duties were developing the underlying skeleton structure for the facial animation as well as making sure the mesh topology could handle the deformation during extensive sculpting. The joints positions were adjusted with the blendshapes so that the animation would still work properly. This allowed for a ton of flexibility, so much so, we had a contest to see if fans could recreate famous faces. Here are some examples of some of the best ones. Remember, this is fan art, not professional artists. |